I like the bos all morality etc and everything else aside they re the only group that you feel their presence in the commonwealth they actually show up and do things randomly in locations while the railroad sits in its tomb the institute sits in its bunker and the minutemen sit behind their castle walls.
Fallout 4 siding with institute and railroad.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the railroad vs.
So in the end siding with the railroad.
Railroad is bugged and might get you stuck to the point where you have to just choose institute anyway.
The railroad is an underground movement with a primary aim of freeing sentient synths from their creators at the institute.
The railroad is a faction in fallout 4.
They are concerned with equal rights for synthetic humans.
I mean their ideology doesn t make a lick of sense.
Have a far bigger.
Since fallout 3 the perspective of the railroad has always been that there are plenty of other people out there helping the humans and the mutants.
After that point you re given the choice of either helping one of the main four factions.
Siding against the railroad means you d be picking up more reinforced railroad coats gauss rifles and raillway rifles.
All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
Minutemen and railroad become enemies should the player character not trigger the evacuation signal before destroying the institute and then speak to desdemona the railroad will become hostile to the player character there are claims that the player character can get tactical thinking if the brotherhood of steel still exists and they didn t get the quest earlier.
I would go for institute.
The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments.
Personally i like the bos things a bit better but that might be a carryover from the original fallout and fallout 3.
Siding with the minutemen.
I usually side against the institute no matter what so i may be biased.
No one is helping the synths so that is what the railroad exclusively focuses on.
While the exact origins of the railroad are unclear and deeply shrouded in mystery it can be determined that the organization has been in existence since the creation of the first successful generation 3 synths by institute scientists around the 2220s.
Nov 17 2015 7 47pm railroad makes no sense to me they are kind of like fallout 4 s versions of sjws in my opinion.
The main story concludes once you reach the institute.
There are four endings to fallout 4.